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Animal Fight - Resurrection Card Game - Print & Play

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Animal Fight - Resurrection Card Game - Print & Play

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Includes three decks - Air, Land & Sea - Featuring the deadliest animals on the planet.

RULES-----------------------------------------

Resurrection (9 card) Rules


Requirements

  • Two players each with a pack of Resurrection cards. (9 cards / 1 sheet)

or

  • Two players each with nine cards from a regular pack of playing cards. Each should have a red Ace, King, Jack and a black Ace, King, Jack. Each should also have a 7, 8, & 9 of any suit or colour.

Game Setup

Card Preparation:

  • Each player starts with a deck of 9 standard cards.
  • Shuffle your deck thoroughly.
  • Place the shuffled deck face down on your right side; this is your Hero Pile.
  • Draw Your Starting Hand:
    • Draw the top 5 cards from your Hero Pile. These 5 cards make up your initial Hand.
  • Determine the First Player:
    • The youngest player goes first, designated as the Aggressor. This player will initiate the first move.

Gameplay Structure

Basic Turn Flow

  • Aggressor’s Action: The Aggressor chooses one card from their Hand and places it face down on the table.
  • Defender’s Response: The opponent (Defender) responds by placing a card from their Hand face up.
  • Battle Resolution:
    • Compare the numbers on each card to determine the winner.
    • The higher-numbered card wins the battle, and its magical abilities (if any) activate. 
    • Power Order: (Highest to Lowest) Black Ace, Black King, Black Jack, Red Ace, Red King, Red Jack, 9, 8, 7

Card Placement After Magical Abilities Utilised:

  • Winner: 
    • Places their winning card back on top of their Hero Pile (face down).
  • Loser: 
    • If Ace/King/Jack: Place their losing card on the bottom of their Fallen Pile (face down), located on the left side.
    • If 9, 8, 7 Cards: Place their losing card on top of their Fallen Pile (face down), located on the left side.

Special Rules for Tied Battles

  • If both players place cards with the same number:
  • Leave these tied cards on the table.
  • Both players continue the battle by playing their next card on top of the tied cards.
  • Magical Abilities in Extended Battles:
    • The abilities of the initially tied cards are ignored.
    • Only the winning and losing cards in the final round of the extended battle will activate their magical abilities.
  • Extended Battle Resolution:
    • If you win the extended battle:
      • Place your matched cards in your Hero Pile.
    • If you lose the extended battle:
      • Ace, King, Jack Lost: Move your matched cards to the bottom of your Fallen Pile.
      • 9, 8, 7 Card Lost: Move your matched cards to the top of your Fallen Pile.

Activating Magical Abilities

  • Black Ace, Black King, Black Queen, Black Jack:
    • If Win: Resurrect the top card from your Fallen Pile and place it on the bottom of the Fallen Pile.
  • Red Ace, Red King, Red Queen, Red Jack:
    • If Lose: The opponent must send the top card in their Hero Pile to the top of their Fallen Pile. Then, place this losing card on the top of your Fallen Pile.
  • Red or Black 7, 8, and 9:
    • If Lose: Place this card on the top of your Fallen Pile.

Sequence of Ability Activation:

  • The winning player always activates their magical abilities first.
  • Then, the losing player activates theirs if applicable.


Next Round Setup

  • The player who lost the previous battle becomes the Aggressor for the next round.

Replenishing Your Hand

  • At the end of a battle, if you have no cards left in your hand, draw up a maximum of 5 cards from the top of your Hero Pile.


Winning the Game

  • Victory Condition: The game concludes when a player has no cards left in both their Hand and Hero Pile.
  • The player with remaining cards in their Hand or Hero Pile is declared the winner.



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Includes
3 Decks Printable (Air, Land, Sea) Plus Game Play Sheet
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