Animal Fight - Resurrection Card Game - Print & Play
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Ricky Browne // Free Tools, Printables, & Ebooks
Includes three decks - Air, Land & Sea - Featuring the deadliest animals on the planet.
RULES-----------------------------------------
Resurrection (9 card) Rules
Requirements
- Two players each with a pack of Resurrection cards. (9 cards / 1 sheet)
or
- Two players each with nine cards from a regular pack of playing cards. Each should have a red Ace, King, Jack and a black Ace, King, Jack. Each should also have a 7, 8, & 9 of any suit or colour.
Game Setup
Card Preparation:
- Each player starts with a deck of 9 standard cards.
- Shuffle your deck thoroughly.
- Place the shuffled deck face down on your right side; this is your Hero Pile.
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Draw Your Starting Hand:
- Draw the top 5 cards from your Hero Pile. These 5 cards make up your initial Hand.
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Determine the First Player:
- The youngest player goes first, designated as the Aggressor. This player will initiate the first move.
Gameplay Structure
Basic Turn Flow
- Aggressor’s Action: The Aggressor chooses one card from their Hand and places it face down on the table.
- Defender’s Response: The opponent (Defender) responds by placing a card from their Hand face up.
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Battle Resolution:
- Compare the numbers on each card to determine the winner.
- The higher-numbered card wins the battle, and its magical abilities (if any) activate.
- Power Order: (Highest to Lowest) Black Ace, Black King, Black Jack, Red Ace, Red King, Red Jack, 9, 8, 7
Card Placement After Magical Abilities Utilised:
- Winner:
- Places their winning card back on top of their Hero Pile (face down).
- Loser:
- If Ace/King/Jack: Place their losing card on the bottom of their Fallen Pile (face down), located on the left side.
- If 9, 8, 7 Cards: Place their losing card on top of their Fallen Pile (face down), located on the left side.
Special Rules for Tied Battles
- If both players place cards with the same number:
- Leave these tied cards on the table.
- Both players continue the battle by playing their next card on top of the tied cards.
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Magical Abilities in Extended Battles:
- The abilities of the initially tied cards are ignored.
- Only the winning and losing cards in the final round of the extended battle will activate their magical abilities.
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Extended Battle Resolution:
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If you win the extended battle:
- Place your matched cards in your Hero Pile.
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If you lose the extended battle:
- Ace, King, Jack Lost: Move your matched cards to the bottom of your Fallen Pile.
- 9, 8, 7 Card Lost: Move your matched cards to the top of your Fallen Pile.
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If you win the extended battle:
Activating Magical Abilities
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Black Ace, Black King, Black Queen, Black Jack:
- If Win: Resurrect the top card from your Fallen Pile and place it on the bottom of the Fallen Pile.
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Red Ace, Red King, Red Queen, Red Jack:
- If Lose: The opponent must send the top card in their Hero Pile to the top of their Fallen Pile. Then, place this losing card on the top of your Fallen Pile.
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Red or Black 7, 8, and 9:
- If Lose: Place this card on the top of your Fallen Pile.
Sequence of Ability Activation:
- The winning player always activates their magical abilities first.
- Then, the losing player activates theirs if applicable.
Next Round Setup
- The player who lost the previous battle becomes the Aggressor for the next round.
Replenishing Your Hand
- At the end of a battle, if you have no cards left in your hand, draw up a maximum of 5 cards from the top of your Hero Pile.
Winning the Game
- Victory Condition: The game concludes when a player has no cards left in both their Hand and Hero Pile.
- The player with remaining cards in their Hand or Hero Pile is declared the winner.
Includes
3 Decks Printable (Air, Land, Sea) Plus Game Play Sheet
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